Provincial Courier Service
==========================

Skyrim's courier is an industrious young lad who can be seen all over the province, yet doesn't seem to have anywhere to live and/or work. He seems able to find you at will, but what if you wanted to find HIM? Even if it would be a meaningless encounter, one should still expect a living breathing NPC that takes part in the world to have some place to work at and call home. No longer will the poor courier simply be dragged from his mystery cell and dropped in front of you to make his deliveries. Thus is born the Provincial Courier Service.

This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, next to Honningbrew Meadery.

What This Mod Does
==================

* Provides a home for Skyrim's default courier NPC who hands out letters for various quests.
* Courier deliveries will now occur in person nearly anywhere in Skyrim.
* Optional home delivery service will instead deliver messages to one vanilla or DLC house that you own.
* Can also approach the courier at his office and receive mail deliveries there.

Speak to the courier to set up your options. Until this is done, the courier will seek you out to deliver messages in person.

Download Locations
==================

AFK Mods             - https://afkmods.iguanadons.net/index.php?/files/file/2006-provincial-courier-service/
Bethesda.net [PC]    - https://bethesda.net/en/mods/skyrim/mod-detail/4024642
Bethesda.net [XB1]   - https://bethesda.net/en/mods/skyrim/mod-detail/4024643
Skyrim SE Nexus      - http://www.nexusmods.com/skyrimspecialedition/mods/10623/

Installation Requirements
=========================

Skyrim Special Edition 1.3.9.0 or greater.

DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.

Installation - Wrye Bash BAIN
=============================

Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager
================================

Use the "Download with Manager" button on the  page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual
=====================

Drop the Provincial Courier Service.esp and Provincial Courier Service.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling
============

Simply remove the Provincial Courier Service.esp and Provincial Courier Service.bsa files from your Data folder.

Changes have been designed to be fully reversible so the vanilla courier system will be restored to normal if the mod is removed.

Load Order
==========

Best placed near other city modifications. Must load before Open Cities Skyrim if that is installed.

LOOT (https://loot.github.io/) should be used for optimal placement.

Compatibility
=============

Mods altering the vanilla courier's base NPC record, his placed reference, or his AI packages will be incompatible.

Any mods editing the navmeshes or landscape in cells 7,-5 and 6,-5 (Next to the river bridge) will need a compatibility patch. The navmesh edits are based on those fixed by the USKP.

Any mod which alters the following scripts will be incompatible:

WICourierScript.psc
QF_WICourier_00039F82.psc

Note that these two scripts are based on the versions available from USKP 2.0.0 but the USKP is not required as a master for this mod.

Credits
=======

Hanaisse - Mailbox and scroll meshes provided for the various houses, as well as valuable playtesting to make sure it all works.

Licensing and Legal
===================

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

Compatibility Patches may be distributed ONLY under the following conditions:

1. Permission must be obtained from me in advance. There will be no exceptions to this.
2. The documentation for the patch must mention that I am the creator of this mod.
3. The documentation for the patch must contain a link back to one of the download sites listed at the top of this readme.
4. You are solely responsible for any support issues arising from the use of the compatibility patch.

All inquiries regarding this mod must be directed to me. If after 1 year contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at AFK Mods (afkmods.iguanadons.net). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, TES Nexus, Great House Fliggerty, Dark Creations, AFK Mods, and The Assimilation Lab under the username Arthmoor. I can also be contacted via my blog at https://www.iguanadons.net using the contact form there. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained and the contents of the mod are not altered in any way.

Revision History
================

Version 4.0.0 [2017-06-26]
--------------------------

Converted to SSE.
Changed the courier configuration system to use a dialogue menu with the courier himself.

Version 2.0.0 [2016-05-22]
--------------------------

Overhauled the courier system to deliver pending messages to one of the houses in the vanilla game or official DLCs. This system can be toggled in an MCM menu. You must own the house you select for delivery or the system will default back to sending the courier out to find you.
Mod now requires all 3 official DLCs as well as SKSE and SkyUI. All future development will continue on this branch ONLY.

Version 1.2.5 [2015-02-13]
--------------------------

Rotated the house slightly to make space between it and the bridge if you are using Skyrim Bridges.
Navmesh corrections were needed due to a broken cell border northeast of the house that was causing NPCs to navigate through the river instead.
Slight AI pack adjustments to keep the courier from following if the player is trespassing.

Version 1.2.4 [2014-09-18]
--------------------------

Split the house location into exterior and interior components so NPCs passing through won't ask if the player is lost.
Added radiant keywords, ledger, and strongbox to allow the courier's residence to be chosen for Thieves Guild fishing jobs and heist jobs.
Added radiant object keywords to allow the courier's residence to be chosen for Companions animal extermination quests.

Version 1.2.3 [2014-07-13]
--------------------------

Synced fixes from USKP 2.0.5.

Version 1.2.2 [2014-04-01]
--------------------------

Fixed a broken navmesh connection on the road northeast of the courier's house.
Removed excess navmesh data to prevent conflicts with Cutting Room Floor.

Version 1.2.1 [2014-02-03]
--------------------------

The WICourier quest which controls his deliveries was not being stopped once they had been made which would have prevented him from running more deliveries later.
Adjusted landscaping behind the house to unbury a clay deposit added by Hearthfire.

Version 1.2 [2013-12-15]
------------------------

Relocated once more due to an unforeseen conflict with the Battle of Whiterun. Location data changes caused the battle camp to fail to appear properly.
Added a custom sign for the courier office.

Version 1.1 [2013-11-09]
------------------------

Relocated to the empty space next to Honningbrew Meadery. Should put it out of the way of several major Whiterun altering mods.

Version 1.0 [2013-11-08]
------------------------

Initial Release.